SpaceCraft Wiki
Understand SpaceCraft faster
Plain-language explanations for explorers who want sharper ships, calmer hauling routes, tighter bases, richer contracts, safer fights.
Built for pilots
Ships · bases · markets
Independent
Community guides · unofficial
Why this wiki exists
SpaceCraft lands somewhere between tinkering CAD for space hulls and running a restless industrial sim. Players leave docks with scratched paint, overstuffed lockers, mismatched reactors, questionable thruster angles, messy extractor spaghetti, jittery corp finances, jitterier PvP nerves. The official channels move fast — the community picks up slack. Here we stitch those threads together so you skip avoidable regress.
Each hub page answers a blunt question players whisper in fleets: Where do earnings come from tonight? Which build mistake costs hangar downtime next week? How do you teach a newcomer to babysit reactors without burnout? We lean on repeatable habits: measure mass before buying thrusters, plot round-trip fuel budgets, blueprint ships with role tags, stash overflow near markets, automate only after manual routes feel boring.
You will spot cross-links liberally — starting steps open into shipcraft and material loops until factories need automation . Corporations, contracts, hauling, diplomacy, warfare, budgeting — they share one backbone: hauling value through distance and risk cheaper than whoever prices lazily beside you on Babylon 7. Read slow, skim later, bookmark when you overhaul a blueprint.
Starter chapters
Beginner's Guide
Learn the basics of SpaceCraft in a calm, structured path from hub to hull.
Read chapter → 🚀Ship Building Guide
Shape your ship around mission goals: thrust, cargo, armor, stability, and power.
Read chapter → ⛏️Resources & Mining Guide
Where to mine, how to haul, and what to refine next as your operation grows.
Read chapter →
SpaceCraft | Devblog | Gameplay Overview
Player economy snapshot
Player-set prices ripple through hauling markets, corp treasuries, blueprint resellers — read the economy & trading page before you speculate on alloys.
Need structure for contracts and diplomacy? Visit corporations . Looking for interception math and EW timing? Peek combat next.
Patch pulse
New ship modules can invalidate yesterday’s META for acceleration curves; base patches sometimes rebalance power grids quietly. Mirror what changed on the patch notes page before ripping out half a factory.
Quick FAQ
When did SpaceCraft launch in Early Access?
SpaceCraft entered Early Access on May 20, 2026 on Steam for Windows PCs. Dates can shift — check Steam or news posts if you want the newest timeline.
Which platforms does SpaceCraft support?
Right now SpaceCraft targets Windows through Steam Early Access. If you play on Steam Deck via Proton your results may vary; treat it as unofficial until the studio posts official support.
Is SpaceCraft playable solo?
Yes. You can explore, mine, build ships, and run bases alone. Corporations speed up teamwork and hauling, they are optional, not mandatory.
Does the game have a player-driven economy?
Players set many prices around blueprints, materials, hauling, and services. Think of hubs like Babylon 7 as lively trade floors — scarcity and distance still matter.
Where should I read official patch notes?
Steam’s news hub owned by Shiro Games is the cleanest mirror. Reddit threads summarize reactions but always trust the Steam post first for exact numbers.