Updates
Patch notes — keep blueprints honest
Official posts own the fine print; this page orients you after the dust settles. When Shiro Games bumps build numbers, assume your favorite thruster curve or factory recipe might move. Re-run shakedowns on ships, rescan power budgets, and glance at market ripples in economy before you mass-produce untested kits. Below is a compact digest of recent beats — always cross-check Steam news for exact tuning values.
How to use this page
After each patch, schedule a 15-minute smoke test: undock, mine a rock, fire a weapon group, run a refinery queue, repack drones. If anything feels “floaty” or “sticky,” compare loadouts against previous blueprints and note mass or heat changes. Share findings with corp mates so everyone retests once, not ten times alone.
v0.1.17787 (2026-03-02)
Ship editor matured, docking storage eased inventory crunch, plus wider base fabrication choices at mid-tier progression.
v0.1.17033 (2026-02-08)
Stability work on long sessions with additional ship modules bridging early and mid fleets.
v0.2.18538 (2026-03-23)
Jump-style FTL travel expanded route planning while integrity tweaks rewarded safer flight envelopes.
When numbers look scary
Balance passes aim at long-term health, not personal grudges. Vent, then adapt: adjust routes, refit tanks, diversify exports. Early Access rewards flexible players who document loadouts and teach friends calmly.